User blog comment:Foreborn/Call of Juarez: Gunslinger Review/@comment-3436492-20130707125445

To be honest the reason why there was only a handful of weapons avilable, is because for Xbox Arcade games (Not sure about PSN), they have to be below a certain file size. Adding more weapons would have used up a lot of space (models, animations, sounds, what-not). And the graphics were down-graded (albeit slightly) also as that is also a factor.

I did wish for some stronger ties. Techland did say that we would either get to visit familiar locations or possibly meet someone who came across the McCalls.

The first one was sort of true, and the second was loosely true.

Some of the locations are multiplayer maps from CoJ 1 and Bound in Blood. (Albeit not directly the same looking).

The three outlaws all worked for Juan Mendoza when he reformed his gang.

I guess if it was a retail game, they probably would have doen a lot more with it, but the game is awesome and fun as it is.